This series of posts is basically a journal kept of Memory Fading sessions. I take notes during the session, filter and distill them later, and eventually post them here… at least, that’s the plan. Hopefully it will give you a bit of insight into how I do some gaming, and maybe you can help me out with certain issues I occasionally have, or maybe even you’ll learn something yourself (though I wouldn’t be surprised if it’s just me that does all the learning!). Enjoy!
Session Date: Tuesday, July 29, 2008
This first post is basically just for introducing and setting up the setting and the players.
The first thing I should mention about this group is that I don’t know any of the players in any sort of personal way. That may not mean much to the readers of this blog, but to me, it’s a very big deal, considering the fact that I haven’t played in a live campaign with anyone other than close friends in almost fifteen years now. This is an extremely new and fresh way of playing for me, and I expect there is much for me to learn about playing with people who don’t already know how I like to play and GM.
The second thing I will mention is that I like to GM slightly over the top. I ham it up with voice acting, grand gestures, sometimes I stand on my chair when I’m talking. I encourage the players to do the same, but typically it’s usually just me and one or two others who really get into the game in that way.
So, needless to say, I wasn’t expecting all three members of this new group to bring props, as well as some various mood-setting items like candles, scroll paper to write on, a frakkin quill pen, and yes, a wizard’s hat and robe. I thought at first that the three had all gotten together behind my back and decided to freak me out a bit, but after a quick pow-wow, I found that this is actually how they all separately play.
This first session, we were playing at a neutral location – the owner of my store allowed me to have them in one evening “as long as it isn’t a regular occurrence.” I’m okay with that, after all, if we ended up all getting along, there’s not reason not to just head over to one of our houses. I had pulled out several nice chairs from my office, we had gathered around a large white cocktail-type table, and then Seth pulled out his laptop. And then Timothy pulled out his laptop.
All my players in the past have always been pen-and-paper players. They grew up writing, rewriting, scribbling on, and crumpling up paper character sheets, digging through boxes full of #2 pencils and erasers, and tossing plastic (or metal) dice. My old groups has tried the computer-based playing before, but we all really just enjoyed the tactile experience of paper and dice. Well, these new people I’m now playing with didn’t grow up playing the same way, and there’s nothing wrong with that, plenty of people do it nowadays. I’ll just have to get used to the idea of laptop cables taking the place of dice and paper on the table. Of course, on the bright side, I believe they were just as weirded out by my not having a computer with me for GMing as I was by their computers.
This is probably a reasonable point to introduce the players. I’m using names like you all know them, which is probably at least a little silly.
First, there’s Keith, playing Disornu the ranger. Keith is 19 (the youngest in the group), and grew up reading books about a certain notorious scimitar-wielding-drow. I don’t hold that against him, but I figure it’s worth mentioning, considering that he’s playing a sydhi ranger, dual-wielding scimitars. He promises he’s not playing a Drizz’t clone, and I, too, promised him he’s not playing a Drizz’t clone.
Then there’s Timothy, playing Dorin the Gaardan fighter. I got onto Timothy about making a character who’s name is so similar to Keith’s character, which can tend to get confusing sometimes around the gaming table, and he in turn got onto me about not understanding the significant differences between their players enough to tell them apart. Well played, Timothy… well played. You win this round.
Finally, there’s Seth, playing Mohinder the Khandian cleric. Khandians are the least-fleshed-out culture in my campaign thus far, since they’re a bit of a retcon to the campaign setting, so I figure I would use this experience to allow the player to really help me with some details on Khandians that I’ve been struggling with.
Since the characters all have some connections with each other based on our character design session from the week before, I didn’t have to do too much of a meet-and-greet role playing session, which is great for me, because that’s one of the things I am weak at. The session began with the party’s arrival at the town of Ordanth, one of several important cities in the Crescent, all looking to get involved with Prince Durnharl’s latest hunting expedition.
Welcome to the game, let’s see where we go from here…

