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	<title>Comments on: Racial Archetypes as Caricatures of Humans</title>
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	<link>http://tatwd.wordpress.com/2008/09/18/racial-archetypes-caricatures-of-humans/</link>
	<description>The Official Blog of the Campaign Builders Guild</description>
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		<title>By: Scott</title>
		<link>http://tatwd.wordpress.com/2008/09/18/racial-archetypes-caricatures-of-humans/#comment-123</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Sun, 21 Sep 2008 07:24:56 +0000</pubDate>
		<guid isPermaLink="false">http://tatwd.wordpress.com/?p=115#comment-123</guid>
		<description>@Ravyn:  Part of my point is, anything that can be gotten across in a page or two is bound to be a stereotype.  I mean, can you define, say, &quot;New Yorker&quot; in two pages, let alone &quot;American&quot; or &quot;human&quot;?  Then how can you define &quot;dwarf&quot; in two pages?

I&#039;ll have a post on this myself in a couple of days, I think... there&#039;s some stuff I&#039;d like to touch on that&#039;s really outside the scope of a comment.</description>
		<content:encoded><![CDATA[<p>@Ravyn:  Part of my point is, anything that can be gotten across in a page or two is bound to be a stereotype.  I mean, can you define, say, &#8220;New Yorker&#8221; in two pages, let alone &#8220;American&#8221; or &#8220;human&#8221;?  Then how can you define &#8220;dwarf&#8221; in two pages?</p>
<p>I&#8217;ll have a post on this myself in a couple of days, I think&#8230; there&#8217;s some stuff I&#8217;d like to touch on that&#8217;s really outside the scope of a comment.</p>
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		<title>By: Ishmayl</title>
		<link>http://tatwd.wordpress.com/2008/09/18/racial-archetypes-caricatures-of-humans/#comment-116</link>
		<dc:creator>Ishmayl</dc:creator>
		<pubDate>Fri, 19 Sep 2008 00:05:15 +0000</pubDate>
		<guid isPermaLink="false">http://tatwd.wordpress.com/?p=115#comment-116</guid>
		<description>@Ravyn - I&#039;m actually writing a follow-up on it that focuses a bit on what Scott touched on with cultural stereotypes, but I&#039;m having a bit of writer&#039;s block on the subject.</description>
		<content:encoded><![CDATA[<p>@Ravyn &#8211; I&#8217;m actually writing a follow-up on it that focuses a bit on what Scott touched on with cultural stereotypes, but I&#8217;m having a bit of writer&#8217;s block on the subject.</p>
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		<title>By: Ravyn</title>
		<link>http://tatwd.wordpress.com/2008/09/18/racial-archetypes-caricatures-of-humans/#comment-115</link>
		<dc:creator>Ravyn</dc:creator>
		<pubDate>Thu, 18 Sep 2008 23:19:55 +0000</pubDate>
		<guid isPermaLink="false">http://tatwd.wordpress.com/?p=115#comment-115</guid>
		<description>Ishmayl:  Awesome article, and I can hear it begging follow-up right the way through the screen.  Where do you plan on going with it from here?

Jack:  Is there something wrong with only having aesthetic differences?  

Besides, the mechanical differences we&#039;re given don&#039;t necessarily have to always mean the same culture; there&#039;s a lot that can be done with &quot;sturdy, steady and good at holding their booze&quot;.  Dwarven pirates, anyone?

Scott:  They don&#039;t need an in-depth anthropological survey to get the point across.  Just a page or two of explanation, and maybe a page of stuff set within the culture to get the feel across.  (The writer&#039;s first rule:  Come up with all the nifty background, and then file it.)</description>
		<content:encoded><![CDATA[<p>Ishmayl:  Awesome article, and I can hear it begging follow-up right the way through the screen.  Where do you plan on going with it from here?</p>
<p>Jack:  Is there something wrong with only having aesthetic differences?  </p>
<p>Besides, the mechanical differences we&#8217;re given don&#8217;t necessarily have to always mean the same culture; there&#8217;s a lot that can be done with &#8220;sturdy, steady and good at holding their booze&#8221;.  Dwarven pirates, anyone?</p>
<p>Scott:  They don&#8217;t need an in-depth anthropological survey to get the point across.  Just a page or two of explanation, and maybe a page of stuff set within the culture to get the feel across.  (The writer&#8217;s first rule:  Come up with all the nifty background, and then file it.)</p>
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		<title>By: Ishmayl</title>
		<link>http://tatwd.wordpress.com/2008/09/18/racial-archetypes-caricatures-of-humans/#comment-114</link>
		<dc:creator>Ishmayl</dc:creator>
		<pubDate>Thu, 18 Sep 2008 22:36:25 +0000</pubDate>
		<guid isPermaLink="false">http://tatwd.wordpress.com/?p=115#comment-114</guid>
		<description>@Joshua - You bring up a good point that is work talking about.  Long campaigns have much more opportunity (and thus, are much more probable) to explore different, diverse cultures than shorter adventures.  It falls to the same, obvious reasons as to why, nowadays, many directors are trying to launch their own long-series TV shows, instead of just make one or two movies about a subject - because it gives you more time to lay out the story in the way &lt;em&gt;you&lt;/em&gt; want to lay it out.  Robert Jordan can get all into the history and cultures of his people in &lt;em&gt;The Wheel of Time&lt;/em&gt; because he has twelve books of 1000 pages each to get into it.  Average players probably don&#039;t have the kind of attention spam (or even interest) to know the difference between the Dwarf Culture A, Dwarf Culture B, Dwarf Culture C, and Dwarf Culture D.  However, as  a world-builder, I tend to not let that stop me from creating as realistic depictions of culture as possible, anyway! :) :)

@Wickedmurph - I&#039;ve never read the books you talk about, but I definitely know what you mean when talking about humans&#039; familiarity in mythology.

@Jack - Your first statement is pretty much the point I was getting at, that often GMs are willing to sacrifice the integrity of the game to allow for stereotypes that may or may not be what&#039;s best for the setting overall.

@Scott - You bring up some good points on cultural stereotypes that I plan(ed) on writing about eventually.  I agree, these stereotypes are not &lt;em&gt;necessarily&lt;/em&gt; a bad thing, but they can be limiting.

Thanks for reading!!</description>
		<content:encoded><![CDATA[<p>@Joshua &#8211; You bring up a good point that is work talking about.  Long campaigns have much more opportunity (and thus, are much more probable) to explore different, diverse cultures than shorter adventures.  It falls to the same, obvious reasons as to why, nowadays, many directors are trying to launch their own long-series TV shows, instead of just make one or two movies about a subject &#8211; because it gives you more time to lay out the story in the way <em>you</em> want to lay it out.  Robert Jordan can get all into the history and cultures of his people in <em>The Wheel of Time</em> because he has twelve books of 1000 pages each to get into it.  Average players probably don&#8217;t have the kind of attention spam (or even interest) to know the difference between the Dwarf Culture A, Dwarf Culture B, Dwarf Culture C, and Dwarf Culture D.  However, as  a world-builder, I tend to not let that stop me from creating as realistic depictions of culture as possible, anyway! <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>@Wickedmurph &#8211; I&#8217;ve never read the books you talk about, but I definitely know what you mean when talking about humans&#8217; familiarity in mythology.</p>
<p>@Jack &#8211; Your first statement is pretty much the point I was getting at, that often GMs are willing to sacrifice the integrity of the game to allow for stereotypes that may or may not be what&#8217;s best for the setting overall.</p>
<p>@Scott &#8211; You bring up some good points on cultural stereotypes that I plan(ed) on writing about eventually.  I agree, these stereotypes are not <em>necessarily</em> a bad thing, but they can be limiting.</p>
<p>Thanks for reading!!</p>
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		<title>By: Scott</title>
		<link>http://tatwd.wordpress.com/2008/09/18/racial-archetypes-caricatures-of-humans/#comment-113</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Thu, 18 Sep 2008 21:03:48 +0000</pubDate>
		<guid isPermaLink="false">http://tatwd.wordpress.com/?p=115#comment-113</guid>
		<description>It&#039;s not unique to nonhumans by any means.

Look at any pulp adventure, for instance.  If there&#039;s an Irish character, he will be brave and lucky, but also a braggart and a drunk.  A Chinese character will be clever and hardworking, but also deceptive and devious.  Germans and Russians are always violent in nature.  Blacks are usually lazy and ignorant (but perhaps oddly, rarely villainous, aside from the occasional voodoo priest).

All of this reflects the cultural stereotyping of the times.  Writers used those stereotypes to some extent because it was an easy way to establish a character (and pulp characters were quite shallow).  But mostly, they used them because they belonged to the society of the time, and those were the established stereotypes.

Fantasy writers (and GMs) today have certain influences, too.  Tolkien, Howard, Vance, many others.  Sometimes they don&#039;t even know it -- not every player of 1-3e D&amp;D ever read Vance, but his ideas still affected their games.  That&#039;s the &quot;society&quot; of fantasy, and that&#039;s where a lot of the ideas we work with come from.

And in a game, this is not necessarily a bad thing.  Few players really would want to read an in-depth anthropological and sociological study of the dwarves before playing one.  Stereotypes give the players a solid picture of the society without being deluged with information.  When you&#039;re talking two pages for a racial writeup in the Player&#039;s Handbook, stereotypes are the tools you use to make it fit.</description>
		<content:encoded><![CDATA[<p>It&#8217;s not unique to nonhumans by any means.</p>
<p>Look at any pulp adventure, for instance.  If there&#8217;s an Irish character, he will be brave and lucky, but also a braggart and a drunk.  A Chinese character will be clever and hardworking, but also deceptive and devious.  Germans and Russians are always violent in nature.  Blacks are usually lazy and ignorant (but perhaps oddly, rarely villainous, aside from the occasional voodoo priest).</p>
<p>All of this reflects the cultural stereotyping of the times.  Writers used those stereotypes to some extent because it was an easy way to establish a character (and pulp characters were quite shallow).  But mostly, they used them because they belonged to the society of the time, and those were the established stereotypes.</p>
<p>Fantasy writers (and GMs) today have certain influences, too.  Tolkien, Howard, Vance, many others.  Sometimes they don&#8217;t even know it &#8212; not every player of 1-3e D&amp;D ever read Vance, but his ideas still affected their games.  That&#8217;s the &#8220;society&#8221; of fantasy, and that&#8217;s where a lot of the ideas we work with come from.</p>
<p>And in a game, this is not necessarily a bad thing.  Few players really would want to read an in-depth anthropological and sociological study of the dwarves before playing one.  Stereotypes give the players a solid picture of the society without being deluged with information.  When you&#8217;re talking two pages for a racial writeup in the Player&#8217;s Handbook, stereotypes are the tools you use to make it fit.</p>
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		<title>By: Jack Phillips</title>
		<link>http://tatwd.wordpress.com/2008/09/18/racial-archetypes-caricatures-of-humans/#comment-112</link>
		<dc:creator>Jack Phillips</dc:creator>
		<pubDate>Thu, 18 Sep 2008 19:10:57 +0000</pubDate>
		<guid isPermaLink="false">http://tatwd.wordpress.com/?p=115#comment-112</guid>
		<description>I think you&#039;re right in that games often pigeon hold races to certain generalizations. I&#039;d say this is often done because they&#039;re borrowing too much from Tolkien, or because if they didn&#039;t give specific traits to races like this then it would only be aesthetic differences between playing different races. 

I can see advantages and disadvantages to make dwarves a certain way - it gives them a heritage, something firm to base a character concept around, but in reality not all people who are x necessarily do or like y. For PCs if you like some elements of a race like dwarves and dislike others you can always play the &quot;outsider&quot; of your race - the dwarf who likes blacksmithing as a hobby but would rather be a dentist instead of fighting orcs.</description>
		<content:encoded><![CDATA[<p>I think you&#8217;re right in that games often pigeon hold races to certain generalizations. I&#8217;d say this is often done because they&#8217;re borrowing too much from Tolkien, or because if they didn&#8217;t give specific traits to races like this then it would only be aesthetic differences between playing different races. </p>
<p>I can see advantages and disadvantages to make dwarves a certain way &#8211; it gives them a heritage, something firm to base a character concept around, but in reality not all people who are x necessarily do or like y. For PCs if you like some elements of a race like dwarves and dislike others you can always play the &#8220;outsider&#8221; of your race &#8211; the dwarf who likes blacksmithing as a hobby but would rather be a dentist instead of fighting orcs.</p>
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		<title>By: Wickedmurph</title>
		<link>http://tatwd.wordpress.com/2008/09/18/racial-archetypes-caricatures-of-humans/#comment-111</link>
		<dc:creator>Wickedmurph</dc:creator>
		<pubDate>Thu, 18 Sep 2008 18:16:51 +0000</pubDate>
		<guid isPermaLink="false">http://tatwd.wordpress.com/?p=115#comment-111</guid>
		<description>This aspect of RPG races was really clarified to me when I read Neil Stephensons Cryptonomicon, and the main character describes himself as a dwarf, sitting at a table full of elves.  The mental picture of personalities and outlooks was so clear that I just sat there for a second.  I guess that&#039;s what makes Stephenson a great writer.

I think that utilizing this kind of stereotype is a handy shorthand.  It&#039;s recognizable, provides an interesting framework to create a character within.

Also, something important to remember is that a lot of fantasy races were derived from mythology or folklore.  There were elves and dwarves and orcs (fae and dvergr and... orcs) long before DnD or even Tolkien came along.  And mythology and folklore is about humans, after all.</description>
		<content:encoded><![CDATA[<p>This aspect of RPG races was really clarified to me when I read Neil Stephensons Cryptonomicon, and the main character describes himself as a dwarf, sitting at a table full of elves.  The mental picture of personalities and outlooks was so clear that I just sat there for a second.  I guess that&#8217;s what makes Stephenson a great writer.</p>
<p>I think that utilizing this kind of stereotype is a handy shorthand.  It&#8217;s recognizable, provides an interesting framework to create a character within.</p>
<p>Also, something important to remember is that a lot of fantasy races were derived from mythology or folklore.  There were elves and dwarves and orcs (fae and dvergr and&#8230; orcs) long before DnD or even Tolkien came along.  And mythology and folklore is about humans, after all.</p>
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		<title>By: Joshua</title>
		<link>http://tatwd.wordpress.com/2008/09/18/racial-archetypes-caricatures-of-humans/#comment-108</link>
		<dc:creator>Joshua</dc:creator>
		<pubDate>Thu, 18 Sep 2008 15:20:55 +0000</pubDate>
		<guid isPermaLink="false">http://tatwd.wordpress.com/?p=115#comment-108</guid>
		<description>I don&#039;t think they&#039;re caricatures (except when somebody like Terry Pratchett does them) as much as stereotypes. When you have a whole world to convey, stereotypes are a huge time-saver...which is why fantasy and science-fiction, which have so much more about the setting to get across to the audience than naturalistic fiction, are much more prone to use stereotypes to convey aliens, cultures (even worlds settled by humans will often have a single stereotypical culture), even entire worlds (&quot;It was raining on planet Mongo&quot;).  It keeps the audience from being overwhelmed by detail and impossibly subtle distinctions.  People just aren&#039;t equipped to think of population distributions; if Dwarves are only 20% more likely than humans to enjoy beer or live underground that&#039;s not really a significant enough difference to make them worth introducing in the setting.
  As a time saving device, you&#039;d expect trading in broad stereotypes to be more true of movies than books (which I think is true), and I&#039;d argue more true of RPGs than movies--at least at the beginning of a campaign.  Over the course of many sessions an RPG may find time to delve deeper than the initial stereotype for things that are in the foreground of play (e.g. if most or all of the party are Dwarves or the adventures take place in Dwarven lands), but at the beginning I think it&#039;s an unusual game-group that will let you devote more than a few minutes or a couple of pages to background material on the various races and cultures in the setting.  A strong, memorable stereotype can put you way ahead in getting the players to picture the world.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think they&#8217;re caricatures (except when somebody like Terry Pratchett does them) as much as stereotypes. When you have a whole world to convey, stereotypes are a huge time-saver&#8230;which is why fantasy and science-fiction, which have so much more about the setting to get across to the audience than naturalistic fiction, are much more prone to use stereotypes to convey aliens, cultures (even worlds settled by humans will often have a single stereotypical culture), even entire worlds (&#8220;It was raining on planet Mongo&#8221;).  It keeps the audience from being overwhelmed by detail and impossibly subtle distinctions.  People just aren&#8217;t equipped to think of population distributions; if Dwarves are only 20% more likely than humans to enjoy beer or live underground that&#8217;s not really a significant enough difference to make them worth introducing in the setting.<br />
  As a time saving device, you&#8217;d expect trading in broad stereotypes to be more true of movies than books (which I think is true), and I&#8217;d argue more true of RPGs than movies&#8211;at least at the beginning of a campaign.  Over the course of many sessions an RPG may find time to delve deeper than the initial stereotype for things that are in the foreground of play (e.g. if most or all of the party are Dwarves or the adventures take place in Dwarven lands), but at the beginning I think it&#8217;s an unusual game-group that will let you devote more than a few minutes or a couple of pages to background material on the various races and cultures in the setting.  A strong, memorable stereotype can put you way ahead in getting the players to picture the world.</p>
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