War wizards throw fireballs and conjure up storms of sleet and walls of spinning blades, illusionists make their enemies believe the shimmering “mass” in front of them is real, necromancers play with bones and blood for reasons usually known only to them. Most PC wizards, sorcerers, sages, mages, arcanists, channelers, and whatever other names have been given them have one goal – to have the biggest stick (or in magical terms, the deadliest spell(s)). However, what about the magic users who want to aid their community? Or the wizards who just want to study and gain knowledge, either for themselves or for the benefit of others?
Below I’ve brainstormed a few spells that would be very practical spells for villages and towns to have access to – either through local sages, or hired help. They are spells that would not be found in the typical PC wizard’s repertoire. They’re mainly for flavor. I don’t know if I’ll go any further than this, though I have some ideas for magical items as well. I hope to implement this into Memory Fading somehow, but I’m not really sure how to do that.
Spells that benefit communities:
-Cure Diseased Plant
-Cure Diseased Animal
-Find Water Source
-Track Lost Animal
-Create Rain (1 Acre)
-Create Rain (10 Acres)
-Create Rain (100 Acres)
-Phantasmal Scarecrow (yes, really)
Obviously, many healing spells of clerics, druids, and priests fit this beneficial category, too, but I’m focusing on spells that actually wouldn’t have any use on the battlefield (except, perhaps, Phantasmal Scarecrow – seriously, I now want to create that spell).
How have you put some magical flavor into the game that isn’t solely based on SMD (Spells of Mass Destruction)? Do your PCs ever sell their magical practices for money, and if so, is it ever in a non-violent way?